The Design of Yomi 2: Fighting Card Game -- Part 5: Solo / Co-op Mode
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The Design of Yomi 2: Fighting Card Game -- Part 5: Solo / Co-op Mode
10:58
The Design of Yomi 2: Fighting Card Game -- Part 4: Characters
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The Design of Yomi 2: Fighting Card Game -- Part 4: Characters
19:15
The Design of Yomi 2: Fighting Card Game -- Part 3: Mechanics
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The Design of Yomi 2: Fighting Card Game -- Part 3: Mechanics
21:03
Yomi 2's Solo Mode Playthrough (crowdfunding now!)
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Yomi 2's Solo Mode Playthrough (crowdfunding now!)
9:40
The Design of Yomi 2: Fighting Card Game -- Part 2: Gems
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The Design of Yomi 2: Fighting Card Game -- Part 2: Gems
17:18
The Design of Yomi 2: Fighting Card Game -- Part 1: Theme
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The Design of Yomi 2: Fighting Card Game -- Part 1: Theme
15:49
Yomi 2 Fighting Card Game -- Tabletop Trailer
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Yomi 2 Fighting Card Game -- Tabletop Trailer
1:04
How to Play Yomi 2 (crowdfunding now!)
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How to Play Yomi 2 (crowdfunding now!)
19:08
The Joys of Asymmetric Games
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The Joys of Asymmetric Games
18:30
Don't Use Math in Balancing Games (usually...)
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Don't Use Math in Balancing Games (usually...)
28:15
The Surprising Twists in The Devil's Plan
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The Surprising Twists in The Devil's Plan
38:39
Monster Hunter vs Diablo: Opposite Takes on Random Loot
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Monster Hunter vs Diablo: Opposite Takes on Random Loot
14:53
A Game Designer Explains Netflix's "Devil's Plan" (Virus Game)
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A Game Designer Explains Netflix's "Devil's Plan" (Virus Game)
20:58
Playing to Lose!
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Playing to Lose!
22:13
The Dramatica Theory of Story
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The Dramatica Theory of Story
34:22
Game Design Thoughts about Elden Ring's DLC -- Shadow of the Erdtree
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Game Design Thoughts about Elden Ring's DLC -- Shadow of the Erdtree
30:44
A Game Designer Explains Netflix's "The Trust"
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A Game Designer Explains Netflix's "The Trust"
41:01
A Game Designer's Analysis of Diablo 4's Revamp of Loot in Season 4
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A Game Designer's Analysis of Diablo 4's Revamp of Loot in Season 4
22:09
A guide to Reaction vs Prediction in action games
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A guide to Reaction vs Prediction in action games
31:20
Sirlin on Design: The Talos Principle 2
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Sirlin on Design: The Talos Principle 2
1:13:39
A way to not have "counter-picking" in fighting games
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A way to not have "counter-picking" in fighting games
9:31
Diablo 4's biggest design problem is solved
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Diablo 4's biggest design problem is solved
23:27
Wacky Prisoner's Dilemma Solutions (Game Theory)
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Wacky Prisoner's Dilemma Solutions (Game Theory)
20:13
Football Helmet Clown Shoe (Game Design)
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Football Helmet Clown Shoe (Game Design)
11:07
Is Zelda an RPG?
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Is Zelda an RPG?
0:42
Sirlin on Design: The Talos Principle (Reupload)
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Sirlin on Design: The Talos Principle (Reupload)
1:06:51
Solvability and Donkey Space (Game Theory)
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Solvability and Donkey Space (Game Theory)
28:07
The Weird 1996 Origins of A Modern Board Game
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The Weird 1996 Origins of A Modern Board Game
10:16
Confounding Moments in Game Development
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Confounding Moments in Game Development
12:06
Bad Horse in New AAA Game
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Bad Horse in New AAA Game
1:42
A CCG that lasts forever without new cards? (Story of "Codex")
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A CCG that lasts forever without new cards? (Story of "Codex")
12:46
A Game Designer breaks down Diablo 4's character-building loop
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A Game Designer breaks down Diablo 4's character-building loop
14:11
A Game Designer Explains Squid Game's Glass Bridge Debacle
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A Game Designer Explains Squid Game's Glass Bridge Debacle
25:51
The Guy Who Smashed the Ethics in Games Discussion
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The Guy Who Smashed the Ethics in Games Discussion
12:51
What Does "Depth" Mean In Games? (Game Theory)
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What Does "Depth" Mean In Games? (Game Theory)
25:43
Sirlin on Design: Ghost of Tsushima
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Sirlin on Design: Ghost of Tsushima
1:01:33
Cocaine Logic: A Game Design Fallacy that Keeps Coming Up
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Cocaine Logic: A Game Design Fallacy that Keeps Coming Up
15:10