Dude i have been struggling with cyclic parenting for months. parenting things to scale instead of location is genius, since blender measures scale as a multiplier. This solves so many problems! My rig is already looks WAY better than it did before!
I'm just a junior animator with barely two years of experience on the field but I can't agree more on the principle to let the animators control the rig. It's not just our job, it's a requirement. We need the freedom of motion.
honestly hands down, THE most technical and precious knowledge in the industry. Thanks a million for educating us! Money well spent
Never thought of rigging as of an art. After some of your in-depth videos I just went ahead and purhcased your rigging course. You are amazingly talented, hoping to learn from you.
T'es le GOAT. Je suis en train de me faire toutes tes vidéos autour du rigging pour un projet que j'ai, après avoir regarder un autre tuto sur ce que c'est que IK et FK, j'arrive à faire ce que je veux ! J'adore ! Merci pour le partage de ton savoir :)
This is an absolutely fantastic video for me, I can't stress that enough! When it comes to learning brand new concepts that have various techniques, I'll spend so much time attempting one, then considering a shift in my approach when it gets difficult, without fully knowing what to expect long-term. This is multiple tutorials in one to achieve the same thing with different pros and cons, which is incredible. Thank you so much!
thanks much. i'm a new subscriber and beginner in blender but i'm gonna go to higher level because of your knowledge
For few years of making some videos i found for myself that the best rig is just a few basic bones, a bit of "tweak" bones for posing and few IK's for handlegs and eyes. Always work best, fast AF, minimalistic AF, always works best with model scaling childing bones for any purposes. And more important its easy to understand the rig when u want to tweak something :)
I solved the problem with the "Limit Distance" constraint. Make a scripted driver (Expression must only say "var" (variable)) for the distance value, then set the driver type to "distance" and parent two empties, with a distance equal to the bones’s distance, to the rig. Use the empties as the objects for the driver. The distance value will now adjust itself whenever you confirm your change in scale.
I watched your whole rigging course, so not much is new to me here, but that length limiter is a new one :D and also the fact you own chickens is also pretty new lol :P
Hey Pierrick, bit of an odd comment but I really appreciate the improvement in your subtitling, it makes your videos much easier to follow.
2:04 THANK YOU SO MUCH I WAS WONDERING WHY MY KNEE KEPT GOING SIDEWAYS 😭😭😭😭
Thanks for another great, comprehensive tutorial. I really like the way you show some obvious approaches and point out where they fail, rather than just showing the final setup. It's about time I picked up "The Art of Effective Rigging" to learn more secrets of great rigs.
For one rig, I started it from the foot and set the target to the hip. However, I only used it because I was trying to use another function and was throwing stuff to the wall until it stuck (this was the solution) and never bothered to change it back.
Solves exactly my issue, thank you so much!!!
Thanks for the video, i was having problems whith IK. Im so happy😂
Oh wow now I need to do this but for the arms 😅
Super interesting! Thanks for this, stretching in games is such a pain.
As a beginner, it looks a bit complicated to me, but very interesting.
@PierrickPicaut_P2DESIGN