In this video we create a C# script to handle player movement and we attach the script to the player game object. We discuss vectors, Time.DeltaTime and literal values expressed in C# code. We discuss the MonoBehaviour bass class provided by the Unity Engine and how we can write custom code within a Unity event handler method to handle player movement through 3 dimensional space.
Latest Code for OrbJumper Game
github.com/GavinLonDigital/OrbJumper/tree/master/A…
🕐 Video Time Indexes
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00:00:00 - Introduction
00:02:15 - Discuss Sphere and Box Collider Components
00:03:03 - Name GameObjects in Hierarchy Window
00:03:20 - Add C# Script to Player GameObject
00:06:45 - Configure Code Editor within Unity
00:08:28 - Discuss PlayerMovement Class and MonoBehaviour Base Class
00:08:57 - Discuss the Start method and the Update method
00:10:39 - Reference the RigidBody Component in Code
00:12:15 - Write Player Movement Code in Update Method
00:15:05 - Discuss Time.DeltaTime
00:21:01 - Make Force Variable Values Updatable within Unity Editor
🔗 Full course link -
• Unity for Beginners (C#) - 2023 - Let...
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Useful URLs
--------------------
Install Unity -
🔗 unity.com/download
Directional Light -
🔗 docs.unity3d.com/Manual/Lighting.html
Download Visual Studio Code -
🔗 code.visualstudio.com/
Using Visual Studio Code with Unity -
🔗 code.visualstudio.com/docs/other/unity
Read about Time.DeltaTime -
🔗 docs.unity3d.com/ScriptReference/Time-deltaTime.ht…
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